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As friends of Strange will know, things have been very quiet on the development front over the last eight months or so. The reason is that I’ve been engaged in building a new startup company which frankly had nothing whatsoever to do with Unity. All that is changing today.
The sad news is that my startup didn’t take off as quickly as we had planned or hoped. The good news is that this puts me back in the Unity game, and therefore back into StrangeIoC. Even better, I’m not just going to work on Unity, I’ll be working at Unity.
So what does this mean for Strange? Well, Unity are hiring me, they’re not buying Strange, so on the one hand don’t expect them to be integrating it into the product anytime soon, or charging for its use, or anything of that sort. From Unity’s perspective i don’t think anything about Strange will really change. On the other hand, you can expect that future StrangeIoC development (and there will be further development) will be able to take better account of upcoming features, and of course I hope to both increase the profile of Strange in Unity development circles and help improve the overall community ethic around relevant issues such as decoupling, testing, and other best practices.
I hope everyone in the Strange family is as excited about this turn of events as I am. While I’m naturally disappointed that my little startup didn’t meet with instant success, I’m nevertheless stoked to be back with Strange and Unity. I hope you’ll forgive my absence and celebrate an exciting future.
So what will I be doing? Well, my first responsibility will be to the analytics team, helping you to make better sense of how users are playing your games. From our early discussions (and this Unite 2014 presentation), it’s clear Unity wants to eliminate the pain points that keep you from instrumenting your app or understanding the resulting data. My experience in front-end development and decoupling come very much into play in achieving these goals. More generally, you can be assured that the philosophies underpinning IoC will have another in-house advocate.
Before I wrap, let me take a moment to once again thank the superheroic efforts of Will Corwin, who has looked after Strange, answered questions on the Google Group, handled pull requests and bug reports, and generally kept this enterprise alive in my absence. It’s down to him and you that there is an enterprise to return to.
So, the ball is in your court. Where should Strange go next? Ideas for new features? More examples/documentation? I’d certainly love to build a roster page at our site listing games and companies using Strange, which I think would help advance the cause. Please chime in. We’re off to a Strange new start!